Kaldar’s Odyssey
Date: June 20, 2008 - Posted by KceltyrKaldar’s Odyssey is a skirmish scale online RTS. Set in a Science Fiction setting it explores the interstellar wars of three stock civilisations (more are already planned) in a time when warp drive and subspace have been proven ineffective or impossible forms of travel. Instead an ancient race has developed a fixed series of jump gates, with fixed entrances and destinations through a large network of their old planets.
The game is told from the point of view of the Humans, recent new comers to the galaxy, but the game is in no way orientated to only serve them. Telling narrative and detail from the point of view of Humans makes it easier for player understanding and whilst it may not follow some of the more hardcore games, it leaves the game open to a much wider audience. The Salaryians and Farunee` are mysterious and very different from each other and the Humans; one a race of primitive yet clever animals, the latter a race of spirits, descended from the race who built the gates, banished to an existence without corporeal bodies. Despite the obvious technological and physical shortcomings of some parties the game will balance itself with the use of special trait; the Salaryians have the innate natural ability to cloak, the Farunee`, whilst having destructible war machines, are in themselves, immortal.
The game is being developed in a community atmosphere, giving gamers a chance to shape this undertaking in their own personal way, to help decide on the aspects of the game that will affect them most. The game is based on community contributions; rather than an army of office nuts we prefer the raw, original ideas of the new up and comers, people who love their gaming and want to see their work in a widescale production and be filled with pride.
The best way to get involved would be to hop over to the wiki and have a look at the enormous amounts of work already put in by various behind the scenes contributors as well as the general public. The wiki can be found here.





